PARKING HELPER

PROJECT OVERVIEW

Tool : Figma, Miro, Adobe XD
Duration : Design Sprint (40 Hours)
Contriutions : Research , Interview, UX design, UI design
Team : 4 people (with Mila, Aden, Sewon)

It is quite difficult to go to an unfamiliar place or to find a parking lot when you are busy. Not only in UK, it’ s also a big problem in other   overpopulated cities.We tested a few existing apps, but we were not satisfied.There is no satisfactory information, and it is necessary to provide more information in a simple way. That's why we started this project.
 

KEY FEATURE

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PROJECT TIMELINE

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DAY 1

MAP

SET A LONG-TERM GOAL

We wanted many people to use an app to find a parking lot.

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AFFINITY MAP

We sketched the affinity map with a variety of parent topics.
Next, priorities were set based on the Feasibility and Importance.
And we sketched the general behavior of users using parking apps .

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How Might We ?

We Explain , Organize , Vote on How Might We notes

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TARGET & PERSONA

Office workers in their 30s, 40s, and 50s who drive frequently were the main targets.
People who drive more than three times a week and have to go to other places a lot are set as Personas.

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DAY 2

DEFINE & SKETCH

JOURNEY MAP

Set up a persona as someone who works and has a car.
We wanted people who drive frequently to be targeted.

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LIGHTNING DEMOS

Find a great solutions from a range of companies.
So we have to provide information that is as accurate as possible.

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Crazy 8’s

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We wanted to find a solution through a Crazy 8’s session.
so we shared a lot of ideas and sketched.
Our goal was to try to get as many ideas
as possible to answer previous questions.
We found out what information to include,
potential user flows, and information hierarchy.

 

DAY 3

DECIDE

STORYBOARD

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WIREFRAME

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DAY 4

PROTOTYPE

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DAY 5

 

TEST

We conducted remote usability tests based on this project.
I tested it with people who drive a lot.
They tested in their 20s, 30s, 40s, and 50s, and were office workers of various ages.

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REFLECTION

WHAT I LEARNED

During the design sprint,
I learned that given a lot of time doesn't mean
that I can produce good results.
And exploring apps gave us several ideas
of how products are actually designed.
We researched many user experiences and
found that people's thoughts differ.

NEXT STEPS

  • We will add payment and reservation functions
    that was needed through user research.

  • Make it available to different age groups
    through more user research